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Loadstar 221
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kruze instr
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2022-08-26
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WEIRD WILLY'S KALENDAR KRUZE
BASIC GAME PLAY
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You play the game by rolling an
8-sided die and progessing from
January 1st to December 31st.
You start the game with $1000. If
that amount falls to $0 then you are
broke and the game is over.
The game is played on 12 calendar
pages ("boards"). Each month page
starts on Sunday the 1st (Rent Day).
Each Monday is Expense Day, each
Saturday is Grocery Day, and each
Friday is Payday. The debit/credit
for a particular day is only
effective if you land on that day.
There are also 8 special days per
month, some GOOD (you win
cash/goods), some BAD (you lose
cash/goods), and some DOUBTFUL (you
win or lose cash/goods). Also,
every time you roll the die Willy
picks a secret number and if your
roll equals that number you activate
a time transporter that can move you
backward or forward up to 4 months.
There are two levels of play, CHICKEN
and GAMBLER. In the CHICKEN mode you
decide whether to risk a DOUBTFUL day
or to use the transporter. On GOOD
and BAD days you MUST roll the die to
continue.
When you get within 8 days of
December 31st you are given ten tries
(rolls) to reach EXACTLY the 31st.
If you fail you are assessed a
penalty and passed to the Winners'
Box. If you go past the 31st four
times, all your assets are seized (you
are broke) and the game is over. At
any time during the ten rolls you may
choose to concede (F6), in which case
you must pay a healthy penalty -- but
that's still better than going broke.
The completed game is saved to disk
and you can use it to Challenge the
Champions and maybe make the CHICKEN
or GAMBLER Hall Of Fame.
During play there are several hot
keys that permit you to:
_ - Abort, which usually takes you
back to the introductory menu,
^ - Help, which calls up a general
or specific Help Screen,
F1 - Quit, which returns you to
LOADSTAR or BASIC, as applicable,
F3 - Save, which saves the game to
the present month/day,
F5 - Redo, which takes you back to
the last Save position,
F7 - Roll, which rolls the die,
F2 - Assets review, lists cash and
goods owned by you,
\ - Special Day Data, available
whenever you land on a Special Day,
reveals information regarding the
day.
Note that Abort, and Quit, permit a
change-of-mind and a "Save game to
present" option.
DETAILED OPERATION: (Menu)
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On exiting these instructions, and
choosing to continue at the query, or
upon refusing instructions on bootup,
you are asked for your name and PIN
(Personal Identification Number).
The PIN will be discussed later. You
are then presented with the Option
screen. Above the 9-item Options
menu are two status lines. The top
one identifies the PROGram and GAME
(data files) drive device numbers.
The second shows the Security
(ON/OFF) and Player (CHICKEN/GAMBLER)
status. Both lines are discussed
relative to the associated menu
items.
***** AVAILABLE OPTIONS *****
1. Review High Scores.
(Accesses Records Department)
2. Reset player Status.
(Toggles player level)
3. Reset Game.
(Clear data to month 1, day 1)
4. Play New Game.
(Only choice if NO game file)
5. Play In-process Game.
(Loads Game file and goes to
saved month/day)
6. Reset Drives.
(Refer to SETUP FILE)
7. Reset Security.
(Refer to SECURITY)
8. Delete Game File.
(Scratches loaded Game file)
9. Re-register (NEW name).
(Permits re-starting game with
a different name than on
bootup)
DETAILED OPERATION: (Setup File)
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Upon initial bootup, no setup file
exists. The setup file would contain
the drive device numbers for the boot
(PROGram) and Game Data (GAME) files,
and the Security Status.
The default setup is as follows:
SINGLE DRIVE: Both drive numbers
the same and a common PROG/GAME disk.
Security OFF.
MULTI-DRIVE: The lowest active
device number is the PROGram drive
and the next higher is the GAME drive.
(i.e., different PROG and GAME
disks). Security OFF.
If the set of defaults is acceptable
then there is no need for a Setup
File. If menu options 6 or 7 are
invoked then a Setup File is created.
The action of the Security option is
explained later.
Upon bootup, the boot device number
becomes the temporary PROG device
number for loading the BASIC game
files. The program then looks for a
Setup File. If one is found then the
listed device numbers are checked and
if active (ON) are assigned as per
Setup File data. Note that if either
assigned drive is not active the
program behaves as if there was no
Setup File. With no setup file, all
possible devices (8 to 24) are
scanned and the first one found
active is assigned as PROG drive, and
the second the GAME drive. If only
one is active then it is used for
both.
If you wish to change the drive
assignments as shown on the Options
Screen, select Option 6. You are
asked to enter the PROG device number
(8 to 24) and the device is checked
for availability (if it is not ON you
are given the opportunity to activate
it), you then go through the same
procedure for the GAME device number.
If both device numbers are the same
you are asked if both sets of files
(PROG/GAME) are on the same disk. If
you say NO then a "disk reminder"
feature is flagged (as indicated by
"/D" after GAME drive number). When
you have approved all your entries,
the Setup File is created and you are
returned to the menu choices.
DETAILED OPERATION: (Security)
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Willy's paranoia caused him to add a
security system to his game. If only
one player ever uses the game, or
there is no possibility of
mischievious misuse of Game Data
files then security is not required.
In that case the PIN is unimportant
and the default PIN (RETURN) can be
used. However, if it is later
decided to secure the files (i.e.,
Security ON), any files with the
default PIN will be unprotected. (If
there is a possibility of future
Security requirements it is wise to
use a valid 4-digit PIN at the
start.)
If you activate Option 7 you will be
notified of the status of Security
and asked if you wish to change. If
it was OFF you will be asked for a
Master Code and the status will be
changed. You are then told the
status of Security and asked if you
want to change it. Note that if you
wish to switch OFF security you must
first enter the Master Code. Also
note that Security ON locks out the
STOP and RUN/RESTORE features so make
sure you remember your Master Code.
When you accept the security status
the Setup File is updated/created.
DETAILED OPERATION: (Records Dept)
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There are 5 levels of High Score per
player status. The lowest number
level is the highest rating. The
highest score in any level is 65500.
this means the highest score for the
game is 375500 (65500 in level 1).
There are no partial scores assigned
during the game so only if a
completed game is loaded can you
access item #1 of the Records
Office menu. A completed game not
only activates item #1 but also shows
your score for the High Score level
shown in items #2 and #3 (below).
***** RECORDS OFFICE *****
1. Challenge Champions.
2. Review PLAYER ? List.
3. Delete PLAYER ? List.
4. Check other PLAYER levels.
5. Check (PLAYER) Lists.
6. Return to Menu.
If Security is ON then Option 3 can
only be activated by the Master Code.
Option 3 has several opportunities
for mind changing.
If Option 1 is accessed then the
score is checked against the list
and, if it is one of the top ten, you
are asked to enter your name in the
appropriate place on the list. The
high score file is then updated.
If, when you first access the
Records Office, the appropriate High
Score file does not exist, you are
given the opportunity to create it.